

#Conquest of elysium 5 manual how to#
I understand this response-its visual style requires some acclimatizing, and it looks like it could be one of those impenetrable stats-based games that you once bought as a kid because you heard you could do anything but then it turned out you couldn’t even figure out how to build a cavalry regiment. However, it hasn’t been widely reviewed, and lots of folks seem confused about what it is-one review so completely that I couldn’t help but poke some fun at it. My review? It’s great: simple to learn, plenty of depth, and lots of options for customization so you can play the game you’re in the mood for. I’ve been playing and talking a lot about Conquest of Elysium 3 from Illwinter Game Design, the two-man band responsible for Dominions 3. In any case, Dominions 4 has right now a 50% off in Steam, so I recommend it even more now.A picture of Conquest of Elysium 3. But it also has frustrating mechanics like having to do trite stuff like recapturing your resources every x turns from neutral critters, a lacking UI that makes you click one hundred times, or an AI that is a punchbag in the late game, even in harder difficulties.ĭom4 has more nations (80), more units, more spells, both random and handcrafted maps, move involving combat, better mp, but it's more an operational wargame, conquering provinces in a map, it feels slightly more detached as the scale is bigger. A lake tile changes to a frozen lake tile, etc.ĭominions 4 has seasons variations too but the changes are not done visually.īasically CoE4 has a nice adventure/roguelike feeling in it, with 18 different classes, several different ages that affect the map settings, and lots of weird shit you can find, from roaming monsters to a dragon guarding a gold mine to a portal to hell being opened and demons pouring in the world (so you have to close the portal in time, or even use it to make a journey to hell and kick the demon lord's asses). The map is tile-based in CoE4, so yeah, the changes are done visually. It might seem like I'm rooting for Dominions 4, but CoE4 has enough advantages that your personal taste will really have to dictate the choice. Dominions 4 has much better strategic gameplay (the combat is not at all pre-determined like it is in CoE4) and much more content, CoE4 on the other hand is more of a tabletop roguelike bearing similarities to Heroes of Might & Magic. Dominions 4 from memory only changes gameplay effects and while freezing rivers might have profound meaning to strategy, it's not terribly exciting to behold.īoth are worth the money, and at the end you'll just have to choose between them. It relies on you developing new strategies/using new factions(of which there is many) instead of abusing known tactics for your favorite faction.ĬoE4 has the benefit of being highly luck-based, so the AI suffers less at the end of the day.Īs for the map in CoE4 it's fairly dynamic and there's a considerable amount of change that can both permanently and temporarily happen to areas, it feels very roguelike in that regard. CoE butchers the combat mechanics for the sake of brevity.īoth of them are pretty fun, Dominions more so if you enjoy strategy and actual depth, keeping in mind once you develop cheese strategies, the AI will not put up any fight what so ever. The best way to describe differences between CoE and Dom to me is that, while in Dom you play a pretender, in CoE you play a Prophet (or Supercombatant, in the case of some factions).Ĭlick to expand.Dominions has infinitely more varied combat. A Lord playing in the Dark Ages has to be much more cautious in expansion, since castles are much rarer, while a Witch will find the Empire era more challenging since many swamps have been drained or filled-in. While in Dom eras tend to change the make-up of your factions (since the actual terrain part is handled by the Domain mechanic) in CoE eras considerably change your playstyle (factions remain the same). What seems like smarter AI is merely more choice-limited AI.Īnother part I like more about CoE is the era system. Since Dom is province-based and movement is much more restricted, the AI simply has fewer choices when pursuing expansion lanes. It's something which regularly happens in Heroes (M&M).

The AI splits armies when attempting to take over stuff like mines (and swamps/ancient forests if it can use them).

In your example, it may have considered your army wasn't powerful enough to defeat its main stack. CoE AI uses a weighting system for threats.
